 |
Alex meets the wise fairy who tells him he must solve a Math problem. All he has to do is to follow her instructions. Using the figurative method, the user makes a graphical representation of the problem. |
demo ( ) |
 |
The user guides the character named Alex by point and click to one of the four locations, but in order to enter there, he must play a game of perspicacity. In this case, the user has to move away all the obstacles and drag the bolt in its place. |
demo ( ) |
 |
The user puts together all the pieces of the puzzle in order to find the place where the treasure is hidden. |
demo ( ) |
 |
The user must recompose a pipe by moving the pieces using the arrow keys from the keyboard and has to select and rotate the 3 groups of numbers in order to arrange them correctly, using the arrow keys from the keyboard. |
demo ( ) |